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Scaling Good: Project Frog’s Buildings and The Kitchen Community’s Learning Gardens

7/20/2014

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"…The typical parent, the typical taxpayer, the typical voter, when asked what constitutes a quality education will talk exclusively about the who and the what: the teachers and the curriculum. But we know the where is also part and parcel of a quality education. We believe that where our children learn matters. And when we send our kids to schools with crumbling walls, with leaky roofs, with mold all over the carpets, not only are we not creating an environment for a quality education, but we’re also creating conditions that get in the way…"

— The Center for Green Schools 


American public schools are in such disrepair, it will take more than a half trillion dollars to bring them up to date, according to a 2013 report by the Center for Green Schools, supported by the National Education Association, the 21st Century School Fund, the American Federation of Teachers, the American Lung Association and the National PTA. 

Put another way, fixing American public schools is a half trillion dollar-plus business opportunity with a long string a collateral “goods”: healthier children and teachers, better environments for learning, digital-age connectivity and cheaper operational costs. This is the low-hanging fruit of school reform. The classroom, as Reggio Emilia founder Loris Malaguzzi famously put it, is the “third teacher.” Children learn from their surroundings, good or bad. Right now, hundreds of thousands of American children are learning that they are a low priority, which it both shameful and shortsighted. We are blighting our own future. 

The “go-to classroom” in the US is a noisy, stuffy, dimly lit, poorly insulated   prefab trailer, notes Ann Hand, CEO of Project Frog, a San Francisco-based construction company on a mission to build better schools. Prefabs are typically pushed into service decades beyond a projected five year lifespan. “They’re full of mold,” says Hand. “The number one cause of absenteeism in California? Asthma.” The most dedicated teachers, thoughtful curricula, committed parents and motivated children are no match for a literally toxic environment. You can’t learn if you can’t breathe.
 
The good news is the dramatic and fast difference righting wrongs can make. “There are a lot of studies out there that say that with natural daylight, kids’ grades go up about 20%. That’s taking someone from a C to an A,” says Hand. Improve acoustics and air quality and academic success  almost becomes a given. 

Yet faced with anorexic budgets and long construction schedules, administrators and school boards often have little choice but to opt for quick and dirty band-aid repairs. Enter Frog with its “technologically advanced component buildings” designed to maneuver past these very hurdles. Components are delivered to construction sites in a series of cheerfully branded, IKEA-like flat-packs that can be assembled into a building—aka, a Frog—over summer break. Unlike a prefab classroom whose dimensions are determined by the size of truck (determined, in turn, by the width of a traffic lane), Frogs are free of any such restrictions. Instead, Hand explained at the recent KIN Global conference, Frog schools are designed around what’s best for learning. 


Mixing human-centered designed to focus on students’ needs and integrative design for better building performance, Frog has figured out how to deliver a higher quality school faster and at a competitive price. Improved energy efficiency means a Frog costs less to run, too. 

"…We have urban planners and architects on our staff, but they sit next to people from product design, people from strong manufacturing backgrounds. We’re crashing all of those capabilities together and really creating an innovation engine that we just so happen to be asking…Is there a better way to build?" 

Clearly, the answer is a resounding yes, but it has been a years-long nail-biting journey full of cash-flow cliffhangers and near-miraculous team triumphs to get there. The first installment of Frog’s first large scale order—15 of 40 schools in California—was finished with only hours to spare before the morning bell of the first day of class last fall. Immediately, the company shifted gears to analyze dozens of lessons learned from a summer spent on the exhilarating edge of panic and possibility. Hand slowed down the sales pipeline to give Froggers—there are fewer than 60 employees—a chance to catch their collective breath. In addition to schools, Frog had been building healthcare clinics for Kaiser-Permanente and developing a “flex” design adaptable for almost any use. Sales had been on track to hit $100 million this year, but Hand cut the target in half, figuring time was more valuable than money in the near term to add resiliency to supply chains and smooth out the rough edges of production. If all goes well in the next couple of years, Hand sees IPO in Frog’s future. It turns out daylighting not only boosts grades, but bottom lines as well. 

WHILE YOU’RE AT IT, THROW IN A GARDEN, PLEASE…

For Kimbal Musk—of the irrepressibly enterprising family Musk (Tesla, Solar City, SpaceX)—the sweet spot is right outside the school building in the garden. For nearly a decade, Musk has been working to spread the good food word, first with a handful school garden near his Kitchen chain of “community bistro” restaurants in Colorado and now with hundreds of gardens in Chicago, Los Angeles and Denver.  

"… Scale does matter. It really does matter…When you do one school, you have a system. When you do a 100 schools, you have to have a totally different system…There’s no point in doing one school. You’ve got to do 100 schools, create the system that works for 100 schools and then you have a system you can scale."

Like Project Frog, Musk’s Learning Gardens are modular, flexible, affordable and designed to be an easy “yes” for school administrators. The components are basic but thoughtful: a series of sturdy above ground planting boxes set at the perfect height for young gardeners. They can be placed almost anywhere, from asphalt to rooftops, and are easy to maintain, pre-plumbed for irrigation. Set up takes just a couple days, with children, teachers and parents doing the actual planting. 

Musk wants kids to learn about science and nutrition but sees Learning Gardens as a kind of all purpose outdoor classroom: a part of the school, rather than a special project tucked away behind a fence. In fact, proper siting is essential. Gardens must located where kids naturally gather or Musk’s team won’t build them. “Scale is a combination of how many schools you can be in and how many kids you can reach when you’re in those schools,” he explains. “The critical thing about what we do is that it works in every single school yard in the world.”


MAKING A DIFFERENCE AND NOT JUST A DENT

"Change at Scale," the theme of this year’s KIN Global, focused on the difference between a good idea and a transformative one. It turns out there is a pattern—something I first learned from energy pioneer Amory Lovins while writing a magazine story on distributed power generation. If a solution is modular, flexible, scalable, affordable and recyclable, bet on it. It almost doesn’t matter what subject—energy distribution, social networks, personal computers, IKEA furniture—the formula works. This is nature’s tried and true strategy: from particles and proteins to atoms and cells to everything that is and has ever been. In fact, the smaller the building block, the greater its potential. 

Hand and Musk have developed solutions that embody those characteristics, bringing an elegant clarity to problems that have confounded generations of school administrators, school boards and politicians. Rather than try to shore up a broken system, they have set their sights on outcomes (happier, healthier, more successful students), then took the list of seemingly insurmountable hurdles as marching orders. It turns out a healthy school environment is good news for the environment as a whole which, of course, is an A+ for everyone.  

— J. A. Ginsburg

RELATED: 
  • State of Our Schools Address / Center for Green Schools / (video)
  • Why Going Green Means Big Business in the Construction Industry / Issie Lapowsky / Inc magazine
  • How Kimbal Musk brings garden classrooms to Chicago Public Schools / Amina Alahi / Chicago Tribune
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Solid: When Bits and Atoms Dance

5/26/2014

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"We are at one of those huge inflection points in the industry. It’s funny—for some time everybody was thinking it is was mobile or maybe it’s wearables, but actually it’s way way bigger than that…There is the whole thread of  the Maker movement—people just getting interested in the hardware, figuring out how to make stuff. And then at some point it tips over from something that people are doing in their spare time that’s cool, just for fun, and turns into ‘Whoa, that’s the next big thing.’" 

— Tim O’Reilly, O’Reilly Media


Welcome to the latest industrial revolution: software meet hardware. It is a full out paradigm shift with big time global economic implications rooted in play, driven by informal self-organizing networks, inspired by art and powered by math. It is the poster child for STEAM—science, technology, engineering, art and math—made possible, at least in part, by kids more interested in bragging rights for clever hacks than in grades. They didn’t set out to change the world or rewrite textbooks. They just did. 

O’Reilly’s Solid Conference, Maker Faire’s new more serious sibling, brought a crowd of hardware bootstrappers, software developers and industry players to San Francisco last week to show off new tech and talk about what’s next. The possibilities more than a bit mind-blowing: Materials infused with information. Mashups with synthetic biology. Machines chatting with machines. And, yes, replicating the Star Trek replicator. 

Several dozen videos of keynotes, interviews and primers are available on Youtube.It is worth surfing through the entire playlist, but these are some I found of particular interest: 

•••••••••••••••••••••••

BY THE NUMBERS

"It is getting progressively easier to go from a drawing on a napkin to a product on a shelf,"notes Renee DiResta of O’Reilly’s AlphaTech Ventures:

  • By 2016, enterprise-quality 3D printers will be available for under $2,000 
  • Arduinos and other cheap ready-to-use electronics platforms have vastly reduced the costs of functional prototyping
  • Crowdfunding has made it easier to develop prototypes and demonstrate proof-of-concept, in turn making it easier for hardware startups to find VC funding
  • Manufacturing costs are coming down due to competition between offshoring, reshoring, near shoring and "botsourcing" 
  • Accelerator and incubator programs for hardware developers have started to sprout up
The shift from Do It Yourself to Do It With Others is another significant trend, demonstrated by the explosive growth in community hackerspaces over the last 10 years. According to DiResto, there are over 1,500 such spaces in over 100 countries, increasing at a rate of 200 per year. About a third are in the US. There is a correlation between the number of hackerspaces and digital manufacturing startups. California leads the pack with nearly 90, which helps reinforce the kind of critical mass of talent attractive to large companies such as GE that are interested developing their own internal digital manufacturing hubs.

Beyond hackerspaces, there has also been an upsurge in online groups and off-line meet ups for hardware entrepreneurs. This is certainly something I have seen here Chicago where grassroots networks have gained impressive momentum over the last couple of years. Catalyze, the city’s first hardware co-working space, opened in February and almost immediately had to double in size to accommodate all the pent up demand. 

•••••••••••••••••••••••

THE THIRD DIGITAL REVOLUTION

Neil Gershenfeld, director of MIT’s The Center for Bits and Atoms, is perhaps most widely known for his work developing Fab Labs: community workshops kitted out with open source software and off-the-shelf 3D printers, laser cutters and other tools designed as a ”technical prototyping platform for innovation and invention, providing stimulus for local entrepreneurship.” In short, a kind of startup for starting startups. Gershenfeld has also worked on machines able to build parts that could be assembled to build a copy of the parent machine. Now he has taken the same idea to the micro level, biomimicking ribosomes, the protein-making proteins found every cell, by finding ways to digitize information within materials. 

"…From molecules up to mountains, the insight is we’re finding that by discreetly assembling reversibly joined materials, you can get to these wild regimes you can’t get to with any other kind of fabrication process because the information is in the materials, not in the computer…

…This is developing structures where there is no machine, where the material itself is shape-changing…

…The end result is the Star Trek replicator. The Star Trek replicator isn’t a 3D printer. That’s a piece of plastic or maybe metal. The Star Trek replicator is coding the construction of functional materials from micro-scale on up “ 

•••••••••••••••••••••••

THE FUTURE OF HOW THINGS ARE MADE

In his grand arcing overview of where things are headed, Carl Bass, CEO ofAutodesk, makes three points especially worth noting:
  • Shape complexity is now free, meaning that is possible for anyone with minimal skills to design almost anything on a computer and print it out.
  • Infinite computing is now so cheap, it is close to free, meaning that design can now be objectives-based with computers tasked with sorting through countless combinations to present designers with the best options from which to work. 
  • Synthetic biology offers tremendous opportunities for manufacturing

Where Gershenfeld speaks metaphorically of modeling ribosomes, Bass is interested in efforts to literally print DNA, use DNA’s properties of self-assembly to create nano-robots, and even print out bacteriophages (viruses that attack bacteria), expanding the Autodesk software suite into the medical field. 

"They were able to boot up a virus from a text file. They specified the DNA sequences, they made a bacteriophage, they injected it into e.coli and it attacked the e.coli… There was no breakthrough in science in doing this. Another team had done this before. What I found astounding about it is that  what it took in order to do that was a smart guy like Andrew, but 14 days and a mail order account to order DNA and a $1000. The age of synthetic biology for manufacturing things is right in front of us…

…I think the future is that many of the things that we make will actually be manufactured biologically.”


•••••••••••••••••••••••

THE INTERNET AS MATERIAL

Ayeh Bdeir, founder and CEO of littleBits, an open source library of modular electronics, also sees big potential in small things. 

"Part of the problem with all the technology, particularly in hardware, sitting in the hands of experts and of companies is they’re going to guess what are the needs that you have and there has to be a certain critical mass of these needs for a product to warrant existence"

So she set out to make it easier for non-experts to play and prototype in hardware. 

"Some of society’s most transformative technologies have started in the hands of experts and then someone or something came along, democratized them and made them accessible to everyone and they really had a chance to transform society… 

…How do we democratize hardware? For me there are four principles:
  1. Lowering the barrier to understanding 
  2. Lowering the barrier to iterating 
  3. Making it universal 
  4. Raising the ceiling of complexity"

There are dozens of modules in the littleBits library, color-coded for function and designed to pop together with magnets. Don’t let the candy colors fool you. This toy is capable of some serious play. The latest module is internet-enabled making it possible, for example, to hack together a version of the Nest thermostat, the company purchased by Google for $3.2 billion just a few months ago. It is absolutely gobsmacking how quickly a disruptive innovation can itself be disrupted. 

"Can we make the internet a building block? Can it become a building block that is empowering people to invent with the internet the way you would invent with light, with sound, with cardboard, with paper and really make it material?" 
•••••••••••••••••••••••

EVERYWHERE

Of the three words in the Solid conference’s tagline—”Software / Hardware. Everywhere”—it may be the last that is the most game-changing. Software and hardware, bits and atoms, have been circling each other for some time. The technology for RFID tags has been around for over 40 years (re the “internet of cows,” see time code 5:59 in Andra Keay’s talk, "Are Robots the New Black?"). The first human “wearable” was arguably a sensor-soaked, satellite-connected smartphone, capable of tracking our every move. 

Smart—or at least sensor-enhanced—things are everywhere and  spreading fast. By most estimates, the Internet of Things (IoT) club will include at least 50 billion members by 2020. Machines are routinely chatting with other machines (M2M), leaving us largely out of the day-to-day conversation altogether. 

Everywhere also refers to manufacturing. The tools to design and prototype products have become so cheap and accessible that given the talent, anyone can do it, no large company required. Autodesk has actually made its powerful cloud-based 360 software suite free for startups that haven’t made any money yet.

The economics of production are shifting as well. China’s cost-cutting rise to global dominance has come at a steep cost: an environment so trashed that a 2007 World Bank report estimated air and water pollution shaved off nearly 6% of GDP.  The situation has only gotten worse. An estimated one out of every five rivers are now too polluted to be of any use. Climate change has also taken a toll, contributing to a chronic water crisis in a country with 20% of the world’s population and only 7% of its surface freshwater. Predictions of rising sea levels will impact global shipping and ports scramble to adapt.

Fuel costs are another concern, increasingly tipping the scale toward nearshoring (hello Mexico!) and reshoring (made—again—in the USA!). It is a sign of things to come that China’s mega-manufacturer Foxconn is now looking to expand operations in America, in part to simplify supply chain logistics. Notably, Foxconn is also investing heavily in robotics as a way to stabilize or lower labor costs, another trend driving a more globally distributed manufacturing model. 

•••••••••••••••••••••••

SO WHY NOT HERE? 

Despite an evening playing field, some parts of the US are more equal than others when it comes to the new industrial revolution. Having an established tech sector and vibrant Maker culture are definite pluses, which tilt the scales toward the coasts—a reality evident in Solid’s speaker roster. 

But there is a third coast emerging as a player—Chicago—and I hope the team at O’Reilly considers staging the next Solid conference here.

Last February, UI Labs, a public / private / academic consortium made up of nearly 600 organizations, was awarded a $70 million grant from the Department of Defense (DoD) to create a digital lab for manufacturing. Another $250 million has been pledged from private source.

Why the DoD? Manufacturing becomes a national security issue when 40,000 parts contracts fail to attract any bids as happened in 2012. Pentagon bureaucracy no doubt played a role in the lack of manufacturer enthusiasm, but US factories were also not up to task, out of date, unable to ramp up quickly for comparatively small runs. 

UI Labs will open its doors this fall in the city’s Goose Island industrial district and serve as a kind of national lab for manufacturing with an applied research mission. Already it has served to energize and focus the region’s considerable assets which include an estimated 14,000 factories, a deep bench in product design, engineering, architecture and biotech and a range of universities: UIC, IIT, Northwestern, DePaul, Loyola, the School of the Art Institute, the University of Chicago.

At the fringe, though in its way no less important, is a strong and growing community of hardware bootstrappers along with grassroots efforts such asDesignHouse, a nonprofit startup that brings together teams of designers to develop product ideas to match the fabrication capabilities of small to mid-size manufacturers. 

•••••••••••••••••••••••

THEN AND NOW AND NEXT

We were born to make things. In fact, we evolved to make things better.  Toolmaking literally shaped our hands, something Darwin was the first to suspect. It shaped our brains, too. In a sense, it is the 10,000 hour rule writ over millennia, with accelerating change the only constant. It took hundreds of thousands of years to go from crude flints to well-crafted stone tools, but almost everything my kitchen was invented in just the last hundred years. In the last 10 years, smartphones and touchscreen tablets have changed how we learn, collaborate and communicate, providing platforms for tools and products we never knew we needed…until we had them. 

Software/Hardware Everywhere? I can’t wait to see what’s next. 

—J. A. Ginsburg / @TrackerNews

RELATED

• Environmental Debt: The Hidden Costs of a Changing Global Economy / Amy Larkin /  Google Talk / video

• When China became the world’s workshop, it inherited the world’s air pollution, too  / Heather Smith / Grist



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Science Hack Day Chicago 2014: Reinventing the Space Suit, Cosmic Biomicmicry and the Joy of Thinking Different

4/18/2014

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Science Hack Day (SHD) at the Adler Planetarium is a hoot. Two years ago, I was thoroughly charmed at demo day watching teams—who had spent the night at the museum—present a series of delightfully and often literally “out there” ideas. “Galaxy Karaoke” and “Quantum Foam” anyone? How about an app to calculate that pesky space-time jet lag for those really long flights? It’s an Einstein-inspired must-have. Or how about a brain wave-operated video game?

I couldn’t make it last year, but when an email announcement wafted into my inbox this year, I cleared the calendar. This time I wanted to be part of a team and was no longer intimidated by the sad fact that I am not a very good coder (sorry Starter League—more my fault than yours). Instead, I could offer words. What startup couldn’t use a few good words? 

Since 2010, there have been dozens of Science Hack Days held all over the world. This time for extra fun, the Chicago SHD was run concurrently with the International Space Apps Challenge.

Some teams came ready-made, knowing exactly what they wanted to build, though most people were like me: clueless but willing. Remarkably, not only did groups gel around projects by early afternoon, but the work quickly become so riveting, it took coaxing to get us all to take a break on Sunday morning to go see a free planetarium show. It turns out that if you want to think outside the box, it really helps to see beyond the planet. A quick jaunt through the solar system, through the Milky Way, past billions of galaxies to the edge of the known universe clears out all manner of cognitive cobweb. “Shoot for the stars” is just good advice. 

I joined Team Sentio, working on a Space Apps project for the Space Wearables: Fashion Designer to Astronauts challenge. Cosmic style absolutely counts, but we took things a bit deeper, reimagining the space suit in terms both of form and of function. 

There were four of us: Kent, a proud member of The Mars Society and veteran of Mars Desert Reseach Station who has thought deeply about what it would take to live and work far from our lovely ”pale blue dot” planet. Alex, an extraordinarily creative thinker whose annual visits to the Burning Man Festival have reinforced his rather boundary-stretching ideas about perception. Julieta, whose impressive official title—Associate Director, Space Visualization Laboratory, Adler Planetarium—only scratches the surface of a deep interest in senses and sense-making. For my part, I tried to keep up with on-the-fly research, pulling up articles and papers on everything from lateral lines in fish to the impact of toolmaking on the evolution of the human hand. We also had a team mascot: six year-old Maia—by far the cutest one in the picture above. 

RETHINKING THE SPACE SUIT 

The modern space suit can make even the fittest astronaut look like the Stay Puft Marshmallow Man. It is a cocoon designed for disaster, keeping out radiation, regulating body temperature, supplying oxygen, facilitating what is delicately referred to as “astronaut hygiene” and protecting against the occasional ping of a stray micrometeorite. All of this, of course, is essential, but it hobbles an astronaut from the main mission: exploration.

We wouldn’t think of sending lovely Maia out to explore her neighborhood sealed in a bulky helmet and gloves, yet this is exactly what we have done to astronauts trying to explore the cosmic neighborhood. Our senses tell us everything from whether the sky is cloudy or clear, humid or dry, hot or cold, raining or snowing, day or night. But put on a space suit and suddenly the steady flood of information we take for granted is either muffled or gone. It is hard to walk, turn one’s head, kneel down to take a closer look or even pick things up. Even sight, the one sense that as Julieta points out allows us access to the heavens from earth, is restricted to a much reduced narrow field of view. 

The team wondered whether there might be a way to redesign the space suit so instead of limiting perception, it increases it. We came up with Sentio, a spacesuit that not only reinstates senses rendered useless in space, but then goes a step beyond, augmenting and extending them for applications that haven’t been needed here on Earth.

There are two parts to the design: physical and sensor-based. We started by rethinking the glove, which meant reexamining the hand: 

"The hand is where the mind meets the world. We humans use our hands to build fires and sew quilts, to steer airplanes, to write, dig, remove tumors, pull a rabbit out of a hat. The human brain, with its open-ended creativity, may be the thing that makes our species unique. But without hands, all the grand ideas we concoct would come to nothing but a very long to-do list…"

—Carl Zimmer, National Geographic

Darwin was the first to speculate that toolmaking could have played role in developing the shape of the human hand, which is unique among primates and, indeed, unique among all species. It turns out he was right.  Our destiny has literally always been in our hands. Yet while human hands are exquisitely adapted to life on Earth, new hands with new abilities will likely be required for life beyond our planet. For that, evolution will need a jumpstart. 

The Sentio suit glove has two parts: a control panel for the hand itself and a series of snap-on extensions for whatever task needs to be done. Why try to grasp a drill when you can be the drill? For that matter, why stop at hands? Boots can be redesigned for climbing and a prehensile tail added for better balance and grasping. We have an ark-full of nature’s designs all around us for inspiration.(Bio)mimicry is simply the highest form of flattery. 

Organisms capable of changing form turns out to be more the rule than the exception. Many species, from butterflies to frogs, undergo radical transformation from one stage of life to another to adapt to different environments and needs. Although a caterpillar may be well-suited for nibbling milkweed plants, if a Monarch has any hope of flying to Mexico for the winter, it can only do so as a butterfly. Likewise, humans flying to other worlds would be well-served to add shape-shifting to the tool kit.  

The Sentio suit is also fitted out with sensors. A sensor on the outside of the glove, for example, could be coupled to  pressure-triggering mechanism on the inside, turning the glove into a kind of second skin. Likewise, a sensor placed on a drill bit module could be coupled with a sensor in the glove control panel, providing an astronaut with a physical, real-time intuitive sense of the drill bit’s temperature.

An astronaut also could be sensorially attached to a series of little rovers (Kent dubbed them “goslings”), instantly increasing an astronaut’s “footprint” beyond the suit. 

Senses could also be remapped in a sort of synthesia by design. For example,  a sensor measuring cosmic rays could be programmed to tighten a wrist band when conditions were dangerous, thus giving physical sensation to an otherwise invisible experience. Solar wind might be turned into sound. This is data visualization blown out for all the senses, turning abstractions into formats that can be more readily and quickly interpreted. Once you start skipping down this path, the possibilities are endless.

Senses could even be shared and empathy engineered. For example, if an astronaut were to get hurt, a sensory signal could be sent out to others on the team who would instantly feel whether the injury involved an arm or a leg, even if their injured colleague couldn’t speak. 

The Sentio suit is also designed to take better advantage of sight, the one sense that functions in space pretty much as it does on Earth. The surface of the suit is "bedazzled" with a colorful array LEDs that can be programmed communicate identity, state of health, type of work, news of a discovery, danger or just about anything else. This is another example of a taking a cue from nature’s playbook. Bioluminescence is a fairly common form of communication, used by everything from fireflies and creatures of the deep to fungi and algae. 

Perhaps aliens, at least the science fiction kind we know about, look alien for a reason. Why should the forces of evolution—change over time for the survival of the fittest—stop at the stratosphere? 

MORE GOOD IDEAS

Ours, of course, was just one of many ideas floating around the room and after 30 hours of deep thinking and imaginative hacking, it was time to present. Among my favorites: 

  • A scheme to trick out a dual control kite with Arduino servos to  gently steer a very small satellite-connected sensor system from its transport ship to the surface of Mars. This team did a lot of kite-flying on the beach and nearly blew us all away with an ad hoc indoor wind tunnel. The system will tested in May using a weather balloon designed to release its payload at 100,000 feet altitude, which just happens to roughly approximate Martian conditions. 
  • Planet Lab: A website-in-development designed to help students—and their teachers—learn science. Only one out of every five high school students in the US demonstrates proficiency in science. There are many reasons for this sad state of affairs, including out-of-date textbooks. School districts typically use the same books for the better part of decade, but science moves at an astronomically faster clip. The site connects kids and teachers to leading science organizations and researchers and includes a database of classroom-ready and beyond-the-classroom projects. 
  • The Wii / Quadcopter / Oculus mashup: Basic research rocks. For no other reason than to demonstrate that they could do it, this team wired a quadcopter drone to a Wii balance board and the drone’s camera to an Oculus Rift virtual reality headset. The “pilot” can see a drone’s eye view through the headset while operating the drone by shifting weight on the balance board. Quadcopter Quidditch anyone?
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A week ago I had no idea I would be interested in any of this. A week ago, I would not have thought that four strangers could come together and engage in such a far-ranging, creative and compelling discussion for hours on end. Or that our brainstorming would cascade into so many different concepts with applications far beyond the range of our mission. Imagine empathically wired teams of emergency first responders or LED baseball caps colorfully registering fan support and disapproval. The rooftops around Wrigley will never be the same.  

Rather than the usual narrow hackathon focus on “pain points” (no Grubhubs for the Moon or Sittercities for Mars here), the teams thought big, played with tech and to quote Ariel Waldman, “instigator” of Science Hack Day, learned ”to manipulate science as just another material.” This is what thinking different is all about and it is pretty wonderful. Just take the first star on the left, then straight on ‘til dawn. Magic every time. 

— J. A. Ginsburg / @TrackerNews

RELATED:  

• Ariel Waldman on Science Hack Day, San Francisco (video)
• Science Hack Day: Basic Brilliance / TrackerNews Dot to Dot / J.A. Ginsburg

• Science Hack Day 2014 / Sentio Space Hack by Kent Nebergall / Video by Julieta Aguilera
• Can Robots Be Created with a Sixth Sense? 

• Lateral Line Helps Fish Determine Sound Direction

• Hexagonal plate skin gives robots sense of touch

• Scientific papers related to Hex-O-Skin

• World Cup 2014: Paraplegics Will Walk Independently in Mind-Controlled Robotic Suits 

• Think Different / Apple ad (video)
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    Background

    Dot to Dot grew out of the TrackerNews Project, a demo news aggregator developed for InSTEDD, an independent spin-off of Google.org's humanitarian practice that focused on health issues, humanitarian response and technology.
    — J.A. Ginsburg
    


    Archives
    
    • Bats, Trees And Bureaucrats: Ebola And How Everything, Positively Everything, Connects


    • Scrubba Dub Carlos and the Big Bad Enterovirus: Why Sneeze When You Can Sing? 

    • Ebola, Bats and Déjà Vu 
    All Over Again

    • Scaling Good: Project Frog’s Buildings And The Kitchen Community’s Learning Gardens

    • Thumbs Up And High Fives: Evolution, Hands And 3D Printing

    • Legos, Makers, Molecules, Materials And The Very Big Business Of Small Things

    • Solid: When Bits and Atoms Dance

    • Science Hack Day Chicago 2014: Reinventing The Space Suit, Cosmic Biomicmicry And The Joy Of Thinking Different

    • The Motors of August Cicadas

    • Mulling Snow, Climate, Pain Points, Bootstrapping And Chicago’s Advantage

    • Glass, Tech And Civilization: The Material That Makes Just About Everything Better

    • A Tale Of Two Maps And Why You Can’t Teach An Old Grid New Tricks

    • When Bad Things Happen To Good Content: Form(At), Function, Perspective And Possibilities

    • The Sum Of Its Parts: Autozone Meet Autodesk (Please) / On Supply Chains, Carbon Footprints And How 3D Printing Can Change The Game (Again)

    • It Takes An Economist: Tallying Natural Capital

    • Beyond Measure: Da Vinci’s Genius, Peripheral Vision, The Prepared Mind, Metric Traps And Hacking The Filter Bubble

    A Solstice Encore: Imaginary Carl Sagan, A Holiday Mix Tape And The Tannahill Weavers



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